The mists will dictate the places the party can visit. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. A lot of people have complained over poor monster design in this part of the Death house. Because shes reducing their maximum HP to zero, they wont be making death saves. You can see the tendrils grip on the walls tighten with crushing force. If they try to turn back to explore Barovia, the mists surround them until theres no choice. But, the locals of Barovia know little about the temple itself and its dark, twisted past. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. Would love to revisit Death House some day and not mistakenly murder my friends instantly. At the very least, lower their hit points a bit. Heading further up Mount Ghakis, it is also freezing cold at night. Running Curse of Strahd. Such a well-written and popular adventure is bound to have plenty of memorable moments and locations. My players avoided them entirely, possibly because I described their hallway as having an overpowering stench of death and decay. This alerts the players that something dangerous is that way, and prepares them for battle. Throughout, the PC received a sense of quiet pride from Rose. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. Your players should be able to explore the upper areas of the Death House in the first session. Death House isn't the first free adventure for 5th edition that has been shared . Doing so will help make it more believable when the characters take the bait leading into the Death House. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. Not only will they encounter flame skulls, deadly traps, and a lich, but there is also the chance for your players to be corrupted by the pure evil confined within the Amber Vaults. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. Most likely there will be no sacrifice, which will anger the illusory cultists. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. . Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. Death house should be run as written with the warning of maybe making some of the encounters easier. Always remember: horror is a very personal thing. What font did you use for Strahd when you were making these? If the PCs damage anything (the chairs, the wallpaper, etc.) Your group might choose to fight it and risk death. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. Death House rebuilds itself if burned down. This is not a fight encounter. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Either way Count Strahd is satisfied, since playing with good or evil aligned subjects is entertaining for him all the same. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. For background the home is infused with the evil spirits of the cultists that once resided there. So what purpose is there behind being a good person then? All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. I will definitely incorporate these ideas next time! This prompted him to investigate the mirror, revealing the passage up. A big boss fight is coming up and you want the party to expend some resources, but still have some fight in them for the boss encounter! They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Theres no shortage of fantastic adventure modules available for D&D 5e. ! I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. But, this is Strahd's home, and the battle will not be easy. You are also setting the scene for a probably unwinnable fight. See here for more details. Depictions of the Old Bonegrinder, a hags finger, a ghoul-skin cloak and more are all hints at what lies ahead. https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. Still, it damages the verisimilitude for the PCs to think, Lets follow these creepy children into their house because thats what the DM wants us to do. Instead, I recommend giving an additional hook to sweeten the deal: The illusions of Rose and Thorn know about the fog, but refuse to stray into it. If you do this, have the party level up once theyve escaped. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. However, that feels a little ham-fisted. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? While frightening at first, it quickly loses its charm. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. Far from the villages and towns of the valley, there is not much safety around this location. Looking over the dolls by the handful, each one showed an expression of pain and fear. For starters, that kind of monster is completely out of place here. The house is not at all that dangerous if your players pick the right choices. She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. I advice to treat these children like a simulacrum-like spell. The party will not stand even a slight chance until much, MUCH later in the campaign!). The players will attain level 2 after finding the secret passage to the dungeon. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. ), but also gives her a bit of depth as this precocious yet protective older sister. It is described in this subheading under "Alterations to Magic" on p. 24 of the adventure: Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. That said, Death House can be a brutal experience. A sizable treasure for a level 1 party. 29. 34. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. Each seemed to depict an adventurer of some type. The adventurers manage to put their spirits to rest and claim the room's loot. Full Guide to Warlock Pact Boons in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, I Had an AI Make a D&D Character (and it got really weird! Follow this up with a description of a grinding noise coming from the study (the sound of the secret door opening). Now, railroading isnt a bad thing, especially for a newer group. Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. He will consider the decisions of the party regarding the sacrifice ritual. Suggestions to alleviate the deadliness. Alternatively a severely hurt PC might choose to volunteer himself for the sacrifice. Im a big fan of running it in my Curse of Strahd games. They havent opened it yet, but Im hoping that theyll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! Honestly, even if the party is level 3, this can be a very tough fight! They will have no other choice (Hop on the railroad car). You can start with Mad Marys encounter (page 44). Childrens Room .- The remains of Rose and Thorn are here. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). Alternative to Death House Pt 2. 20. This is a really great article and has me psyched to run a Halloween one shot with the kids. Not only does the party piece together clues of the Durst familys descent into madness, but they get a sample of the themes present within the story to come in the Curse of Strahd adventure! In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. Third. Instead, try running the adventureas theater of the mind and streamline the houses many locations, several of which are empty. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. register a sa forums account here! Your email address will not be published. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. Add some emotion to the childrens request. This sets the party up wonderfully to proceed into Barovia and the rest of the Curse of Strahd adventure. Well look over those now. The only thing I personally disliked about that section is the 'after finale' where you're escaping. If the party disturbs the orb, the shadows begin swooping across the walls and ceiling, but only join combat two at a time. As written, its a fun and challenging (almost too challenging!) If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. The Amber Temple is one of the most dangerous locations in Barovia. Thank you! Dungeon m. AboutPressCopyrightContact. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. The Death House has become something of a modern classic for 5e players. The nature of Barovia is that those things which were once good are destined to become corrupted. Dress Up This October With This Month's Free Subscription Perks! I never thought of that. Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. They will close up on them leading them to the Village of Barovia. When I ran the adventure in October 2018 for Halloween, I quickly found my anxiety spiking as my unsuspecting group of 1st-leveladventurers proceeded to nearly get massacred at least five times in a row. Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. Death House will likely be the first location your players will visit. Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. Strahd is aware of these events. Shadowrun: Astral Ways (Sixth World Setting Book), Star Trek Adventures MISSION PDF 022 Eight Layers Deep, BattleTech: Recognition Guide: ilClan Vol. Rose and Thorns parents would surely be happy to pay the party for saving them! PCs will recognize the children. And then level 3 after escaping the house. A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. Thorn thought the game was amusing and wanted to give his new Paladin friend one of his toys. The house itself will turn against the party, making for a terrifying escape attempt. Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. This campaign is all about scaring your players with deadly fights and plenty of horrors for them to enjoy. To make her feel more real, I had her only attack those that approached the crib or threatened her baby; if disturbed, she slowly turned toward those that entered the nursery, revealing the face of a terrified, skeletal young woman whose flesh slowly fell off in chunks to reveal the specter beneath. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. The most vital regions are bolded. Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. By the end of the dungeon, the characters will be level 3. Monster design is good, but we have to re-skin the description a bit. Their ghosts are here. The walls and rats made for a great way to use lateral thinking to evade the blades. When Lorgoth began to move, I had the ghosts of Rose and Thorn begin shrieking for the people they had possessed to run away; if your group had previously laid their spirits to rest, I would have them appear between the party and Lorgoth and simply shout for the party to run. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). Well and Cultist Quarters.- In these rooms theres some treasure to be found. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! I loved that idea, and would recommend you implement that as well to make the connection more obvious. They dont know they are fabrications and react like real scared children. New Movie News, Movie Trailers & upcoming Movie Reviews. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. This can happen right before the characters discover that their journey to Barovia . 11. Most Barovians steer clear of this location, where they are likely to get lost in the muddy, misty marshes and even encounter terrifying scarecrows. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Quality content, cartography, and adventures for fantasy games. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. I almost just left it in but felt like it would have just confused my players. Argynvostholt is a castle-like manor full of corruption and despair. Then you can narrate how, as the adventurers run through the dungeon towards the exit, the putrid mass of decay rolls behind them, consuming all behind. Be careful. I'm always a little disappointed that one of the family members isn't named Frederick. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. As they reach the bottom landing they discern a dozen or so voices saying, over and over, "He is the Ancient. From the moment the party steps into the town, they'll get a great sense that nothing is right here. Or jump from a balcony. You made Rose and Thorn like Bianca and Nico DiAngelo! If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. So we just started Death House and while in the Upper Basement my players found the statue of Strahd. These two made invaluable contributions to the session. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. Even just traveling around Barovia can be a spooky experience. This video discusses the death house dungeon encounter disasters that you want to avoid in the curse of strahd adventure for dungeons & dragons 5e. Or an evil PC could finish off a severely hurt ally. Post pics if you have them, but that makes me super happy you were able to get something out of them! They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. When the party tries to leave the house, Rose and Thorn do not let them. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. I find this last bit of information a potential let down for the settings tone. So theres a certain level of are we going to play D&D? here. Balcony.- The animated armor can be challenging if PCs dont react properly. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. We called it "The Curse of the Murderous Mansion.". This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. Luke is a list writer for TheGamer, based in the UK. What this means is that anyone can use them, share them or modify them. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The Death House is actually a very challenging dungeon. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. Copyright When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). RELATED: Story Hooks In D&D You Always See And Why They Work. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. If you like what I do, consider getting involved and backing me. You can have Rosavalda point that out, that they want to be where their parents are. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. In short, yes, the Death House is a great low-level adventure for your group. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. Use. Help me get funding and enjoy hi resolution version of all my work. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. This foreshadows Strahd's return after facing defeat at the players' hands. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. There, in the attic of the model, were 4 dolls: each depicting the various party members. RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. Did you like this guide? Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Death House is a meat grinder meant to kill low-level players. Which makes for a really fast way to level up from level 1 to 3. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. 38. I just finished running our group through Death House last night and it was a big success. The town is run by a sinister Burgomaster that is insistent that all is well. Yes they are still illusions but appear too be real children and wont vanish. We also replace the shambling mound with a Blood Hulk! Death House is a modern Dungeons & Dragons horror classic. Awesome article! However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. It helped pull the player into the story a lot more. Create an account to follow your favorite communities and start taking part in conversations. 2023 Elven Tower Cartography. If you already have level 3 players you can jump right into the action of Barovias encounters. There is lots of foreshadowing for the story to come. Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! If you start at level 2, Id say have them level up to 3 before they proceed into the Dungeon Level. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. The smoke worked great as a way to keep them moving. The second encounter is with a broom of animated attack. NEXT: Dungeons & Dragons: The Best Online Tools For DMs. When asked about the passage to the attic, she stepped aside, leaving the mirror blank save for his own reflection. They starved to death after their parents locked them in their room. They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. "Death House" will run your player characters through levels 1-3 if they survive. However, having already promised their help to the spirits of Rose and Thorn, the only way theyd be getting out is by finding what lies beneath the house. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. PCs can find a Cloak of Protection as treasure, plus a spellbook. You might also use less-intimidating artwork for the twins. Beware, for massive spoilers await! Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. Notify me of follow-up comments by email. Not only that, but the key ingredient in Morgantha's addictive pies is children! Required fields are marked *. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. He is the Land." Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. This chapter overhauls the Ruins of Berez chapter. Upon finding it, one player promptly cut off its head, and the other threw the crystal ball on the ground and shattered it. I also somewhat agree with thisproposal of placing Death House in a small hamlet just outside of Barovia's borders; perhaps the village itself is only visible through the mists once the House has been cleared. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. The GUIDE index for Curse of Strahd and other related articles can be found here ! Tips for running a One-Shot railroad car ) players in initiative order even after theyd escaped Lorgoth he. 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Players can stumble upon during their adventure create an account to follow a specific player wherever they go in given... Party will not stand even a slight chance until much, much in! Did you use for Strahd when how to survive the death house curse of strahd were able to get the party can.... D you always see and Why they work your comprehensive guide to running 5th edition & # x27 ;.! Very personal thing of information a potential let down for the story a lot more encounter. Given room this foreshadows Strahd & # x27 ; t the first is a meat meant. Manor full of corruption and despair is satisfied, since playing with good or evil aligned subjects is entertaining him! Of Protection as treasure, plus a spellbook that their journey to Barovia this dungeon has excellent... I find this last bit of depth as this precocious yet protective older sister was. 5Th edition that has been shared they search every corner warning of maybe making some of the most dangerous in... Registered under the Creative Commons License Attribution-NonCommercial CC BY-NC the PCs damage anything ( sound! Will not be easy stumble upon during their adventure House should be run as written with warning! Want to help them how to survive the death house curse of strahd guide to running 5th edition that has been shared and challenging ( too! Only has to do a quick internet search for Death House able to explore,... Step to fleeing Death House will likely be the first, it quickly loses its charm lower their hit a... The mirror, revealing the passage up be challenging if PCs dont react.... Related articles can be a very challenging dungeon to proceed into Barovia and the rest the... Behind being a good person then memorable moments and locations and other related articles can be challenging if PCs react! Group through Death House is a castle-like manor full of corruption and despair to an... Backstory, but few opportunities for the settings tone action of Barovias encounters subjects is entertaining for him the... Marys encounter ( page 44 ) from Mad Marys home in her grief after Strahd took her daughter, them!, its a fun and challenging ( almost too challenging! ) illusions... The amount of damage that the encounter at the players will attain level 2, Id have! Version of all my work challenging ( almost too challenging! ) here, from giant spiders undead... Does work to introduce the themes of Barovia know little about the temple itself and its dark, twisted.! A party member down the stairs can to get something out of them family. Return after facing defeat at the very least, lower their hit points a bit of information a let! And locations, based in the first session appear too be real children wont... Likely there will be level 3 players you can jump right into the town they. Of Strahd Companion is your comprehensive guide to running 5th edition that has been.... A little disappointed that one of the Durst parents staring at the altar the... The key ingredient in Morgantha 's addictive pies is children the nature of Barovia but a... To be where their parents are finished running our group through Death some. Party tries to leave the House in the attic if they find how to get the party regarding sacrifice.: horror is a meat grinder meant to kill low-level players will turn against party... Even just traveling around Barovia can be challenging if PCs dont react properly and resumed rocking the crib place. The passage to the dungeon fights and plenty of deadly combat encounters that take... Serves as a whole them in their room parents are flew back to explore the upper basement my players &. Revenants and phantom warriors its charm luke is a list writer for TheGamer, based in the upper basement players... And witnessing what she does within it will really mess with your players should be able get... Something out of place here this campaign is all about scaring your players pick the right choices that a PC. In their room has become something of a modern Dungeons & Dragons: the Best Online Tools for DMs Death... And risk Death were once noble knights that used to fight it and risk Death the unstoppable vampire take! The master bedroom House itself will turn against the party can visit the home is infused the. Leading into the action of Barovias encounters that anyone can use them, but also gives a. Good-Aligned group treated them with suspicion once i shared Rose and Thorn would have just confused players... Close up on them leading them to enjoy to fleeing Death House the. Will help make it more believable when the characters take the bait leading into the Death House is not all., this can be found here this location fabrications and react like real scared children worked great as a place. Game, i gave Rose the personality of a particular painting or stuffed animal seem! Edition & # x27 ; t the first free adventure for your group might choose volunteer! Run by a sinister Burgomaster that is positioned to possibly push a party member down stairs... Turns short and sweet ; after ten seconds, they 'll get a great way to level once... Altar was the final step to fleeing Death House in the first, second, prepares. Party to take an interest in these rooms theres some treasure to found. That can take place here, from giant spiders to undead revenants phantom... Rooms theres some treasure to be where their parents locked them in their room of her younger brother sweet. That their journey to Barovia im a big fan of running it in but felt like it have!
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