Compile to vanilla Mindustry logic for in-game use. There is a more comprehensive in-game manual mod that goes into detail for instructions and variables available at DeltaNedas/rtfm. Mindustry has variables which can be set by the user and their code, and constants which are set only by the processor and cannot be changed by the user. op mod y read 1000 # get target y coord within. The usual naming convention among the majority of mlog code is camelCase, an example of which is itself. It contains both basic and advanced information relating to the language. Accurate 1:1 conversion from MlogExtended code to vanilla mlog code. However, we have another variable in the example called playerUnit. Anytime something comes in range of that turret, the units will attack it. Features may include: All of these usage examples are also be usable by the enemy AI. i've tested it on a fresh new map where, and i even double confirm with foo client, find block feature to make sure there's no logic on map before i make mine, so im pretty sure its not other processor is interfering with a bound unit. X Y . Compiling to vanilla Mindustry logic (vanilla mlog)IS supported. the output of the X and Y location is not the unit that the logic is controlling. (Depending on how busy is the server? Edit: Please get Anuke to fix pathing in unit control, I really want to be able to use ground units :(. sensor r @unit @range # no need to move closer Other glaring issues that existed in Version 6.0 were also fixed and balanced out, including the tactic of loaded Zenith suicide bombing, as well as stopping the ability to move sectors if one is under attack. Each one has a name and value. The processor then loops through the commands given one by one starting from the top and returning there after the final command, once the player exits the editing interface. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing. The Hyper Processor is the most expensive and runs 1500 commands/sec. This page contains information that no longer applies to the current stable version of Mindustry. It can only be used to check against other units or to get information about it. Variables are what their name suggests; a value that can be changed. An interface block that allows you to command one/several/all units by logic. Can someone help me with this problem? Here, you can chat, ask and show off the game! A simple logic code that reads both a power node and a battery and decides weather or not to activate a thorium belt depending on EITHER if there is not enough network power being generated (+100) OR IF the battery drops bellow 1,000. C-Sytle variable assignment, but very limited. Offer the player the possibility of RTS-styled unit control, and make it the default way of controlling unit. Adds some functionality you typically see in an RTS game with more unit control. Getting information about blocks and units, including the player, Controlling and writing/reading information to/from units, Reading and writing information to and from memory cells, Reading player input through switch blocks, Mathematical operations, both unary and binary, First, try to figure it out with the help of this manual or, "Hey after reading the manual, I can't understand what exactly a double is. then load the game in singleplayer, and the bug went away. With the unit control interface block (not to be compared with command center), you can control one/several/all units by logic.Features may include: Unit indexing by production time, health, and distance from the block. if LOGIC B, Bound "Unit01" as well, then what will only happen is they fight control over the same unit, but that does not influence sensor if they both are running sensor on "Unit01". this image is where my mouse hovers on the message block to show the message, i've added sensor x and y of the binded unit, to output the position of the unit to the message block. If an instruction needs a number, but is given an Object, it will be converted to 1 if the object isn't null, otherwise 0. It's whenever i use the jump command the units what i tell them, but one by one. There are two primary methods to writing Mindustry Logic: The Visual Editor and manual editing. ". Everybody has their own specific styles and preferences, but try to learn from good examples of code in mlog and other languages, while at the same time staying close to the common style. However, you can reference this in a variable, like set unitReference @unit. op add i i 1 # iterate tag counter Make sure to read the rules and check the links if you want to explore more about the game! By clicking Sign up for GitHub, you agree to our terms of service and Plus if they aren't the one doing it the go idle. then it could be caused by outside factors, like other processors interfering with a bound unit. Looks like :Tag1, :snake_case, :, etc. This video is a fairly long one, and I wish I could have shortened it more, but I didnt want to leave out information. flare is used in this example, feel free to change to any other offensive unit. It is recommended to have some form of prior programming experience in order to be familiar with data types. https://pastebin.com/cAkkN5YB The Read command updates a variable which is the value in a position stored in a Memory Cell. A full list is shown under the pencil button in the "Unit Bind" instruction block. The Logic Processor is more expensive. 99% compatible with vanilla Mindustry logic. Platform: Windows Build: Tested on both V6 Build 126.2 and V7 Build 135 Issue: ucontrol within/sensor(i only tested ucontrol within and sensor xy position) Bug only happen in multiplayer, i've . The text was updated successfully, but these errors were encountered: Adding additional info: That variable is a parameter. NOT A MOD. getblock. Spore_pod (amount): 20. It helps to make code easier to read and understand. Examples of variables named using camelCase are: playerX, coreFound, vertexAngle. buildingName represents the building's internal name, which you can find in the rest of the Wiki. op rand x @mapw b # randomize x coord Mindustry Unofficial Wiki is a FANDOM Games Community. The values in variables, of course, have different types that are specific to different sources and purposes, such as Unit for Units, number for any number, etc. Accurate 1:1 conversion from MlogExtended code to vanilla mlog code. possibly? JacopoX1993 commented on Mar 10. Failure to do so may result in your request being closed automatically. Place an X (no spaces) between the brackets to confirm that you have read the line below. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This presents a core part of unit control in mlog; only one unit can be bound at a time. Sign in Unit Tower Assist https://controlc.com/4a14ebe1 Set the unit, link it to a turret. An (advanced) example of setting @counter to jump to a function, then jump back to the caller: A constant that equals the number of buildings linked to the processor. All if not most of the time, all you need to do is RTFM (read this fabulous manual) thoroughly, and you will find your answer. SCHEMATIC with logic code: With the unit control interface block (not to be compared with command center), you can control one/several/all units by logic. The current capabilities of the language are: A good thing to have beforehand is some programming experience, at least in regards to concepts and theory. . Daniel Levi) [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/K4DyBUG242cFree Download / Stream: http://ncs.io/onandon and i've make sure to /sync a couple of times to makesure it's not desync. print "Point to do something on arrival" Assuming that the player's position is 141, 20, a variable named playerX will be created first, then assigned a value of 141. MlogExtended (or mlogex), Mindustry logic with more instructions. Logic is a new mechanic introduced in Version 6.0 of Mindustry, which allows you to override the default behaviour of blocks and units through a customised programming language. Version 7.0 is the latest stable version of Mindustry and adds a significant amount of content, most notably the new planet Erekir. ", "I'm having trouble with radar. make a linked command center a requirement for a processor to bind a unit. Link(s) to mod(s) used: the only mod that i use is logic debugger. Already on GitHub? ), If you use any ucontrol whatsoever, the unit counts as controlled May i ask what are you trying to point out? Once installed you can access the instruction manual page by clicking the new book button in the processor UI, other pages are available in the full RTFM dialog. sign in But it can be hard to get started. This presents a core part of unit control in mlog; only one unit can be bound at a time. Learn more. Uses a temp flag and does not control is no enemies in range so you can put these in multiple places and they will not conflict. Others. The Micro Processor is cheap and can be used for small-scale operations such as controlling low numbers of units or managing blocks (i.e Turning a. op rand y @maph b Korea Sandbox(V7), Omega Sandbox(V7),DarkDustry Sandbox(V7), Chaotic Neutral Sandbox(V6), mindustry.ddns.net Sandbox(V6), Sakura sandbox(V6) 248,255. the image above is the tested in mindustry.ddns.net public sandbox server. "Logic system" is very direct: you input instructions and it runs them in a loop. https://controlc.com/4a14ebe1 Set the unit, link it to a turret. They are removed or added whenever a building is unlinked or linked to the processor. Work fast with our official CLI. Logic; Downloads; Guides; Info; Mindustry Schematics (Unofficial) Page 1 of 38, Showing 0-20 of 745. fire ammo. [Logic] [Unit] Unit Control Interface Block. However i keep running into a problem with controlling units. X Y . op rand x @mapw b Mindustry logic with more instructions. Once all are destroyed, it will destroy the core. Logic example and use case of a radar. You can use this along with getlink to loop through all linked buildings, like so: This is really multiple constants, one for each building linked to the processor. This enables maps to be created with scenarios and puzzle. the location of the logic processor is 113,309 op add write write y # add y to target for saving A parameter is an input value to an instruction. You can use abbreviations, acronyms, or shorter terms to make them more concise. If you want to control a group of a unit, first switch to controlling one of them by ctrl-click, then command more units by hitting G. You'll command a group of units the strength of your commanded unit or lower. privacy statement. That variable, though, can not be used to control the referenced unit. jump 12 equal flag 0 # a new flare needs new tag It's sort of like the nth building of a type. Grabbing them with control command, building a command center or using logic with processors. Messages and Logic Displays can show the stored text and visual data within a processor. Can someone help me with this problem? What do I need before I get into Mindustry Logic? Variable names can contain any typeable character. Can't I just use an int? read read cell1 flag # read target from memory by tag Starts with @. ucontrol approach x y r 0 0 # move to target Since it's a Unit Object, you can also use it with sensor. Extended instruction set 99% compatible with vanilla Mindustry logic. Before making this issue, replace the spaces in the following boxes with an X to confirm that you have acknowledged them. ). A tag already exists with the provided branch name. Unit Control Approach radius value is able to be changed freely, just remember to keep the range of your unit into mind. Have a question about this project? https://youtu.be/7mutiFmY-w4. At the same time, they shouldn't be complete sentences or span the entire page, or be too short that they get confusing. Bug only happen in multiplayer, i've /sync every 1~2minutes or so, to make sure double/triple confirm that it's not a sync issue. In this case, we probably got playerUnit from the radar instruction. It only changes when the processor unbinds a unit, or binds another one. There are three varieties: Main articles: Message, Logic Display, Logic Display. Represents the current UNIX timestamp in milliseconds. not sure) Valve Corporation. It supports the Nova line as best as I could in that they will fly to their targets and if they can't land once in range they will continue to fly closer until they can. this includes ucontrol within, If you use any ucontrol whatsoever, the unit counts as controlled this includes ucontrol within. If you want to watch the video or still ask a question, check out this video: https://youtu.be/xGjmR30cagE00:00 - Intro00:46 - Unit Bind06:09 - Unit Radar08:56 - Unit Locate17:49 - Unit Control27:03 - Ending Configured unit will seek out and try to destroy enemy turrets. 1 more episode, next Tuesday.Q\u0026A/AMA InformationThe Q\u0026A has already been done and uploaded! Thanks for your support for me I hope you like this videoDont forget to subscribe for more videos!New video: https://youtu.be/fjGpMd-akx0Link : https://www.mediafire.com/download/n0c6kgqih7rz71cMusic/songs used : Track: Rival x Egzod - Live A Lie (ft. Andreas Stone) [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/GpoYRPA7YFwFree Download / Stream: http://ncs.io/LiveALieTrack: Clarx \u0026 Harddope - Castle [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/ANygbRCuwZoFree Download / Stream: http://ncs.io/CastleTrack : Cartoon - On \u0026 On (feat. Defenses are one of the main features of mindustry, you will build walls and turrets to defend against the consant enemy threat. The way writing Logic code works is that when editing a Processor, players can enter in commands through adding blocks which do different things. Sign in There are 3 ways to control units. You signed in with another tab or window. The Visual Editor The Visual Editor is the "Editing" interface of a processor (when you press the "pencil" button). Adds some functionality you typically see in an RTS game with more unit control. Compiling to vanilla Mindustry logic (vanilla mlog)IS supported. Well, in the time since I made that decision, Anuke has released an update showing Status Effects. It is often used to make advanced calculations or to run commands with large numbers of units. Welcome to the official subreddit for Mindustry! Must need logic. However, they cannot be purely numbers, since it will instead use the actual number. print "Point to do something in transit" privacy statement. Compiling to plain Mindustry logic IS supported. Vanquish By Amlunita. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. ago Hold L-Shift, click and drag to select units, then right click a location to send them there 3 mo. Thus, that can make it easier for people to learn from or fix your code. However i keep running into a problem with controlling units. To find out the possible data or parameter types of a variable or constant, see the Glossary. Already on GitHub? Description. It is best used when dealing with constantly updating graphics. Steps to reproduce: Join a public multiplayer server, make logic, bind unit and test ucontrol within or sensor feature. Both of these really only work with units that can fly. A variable that represents the next line the processor will read code from, equivalent to %IP in x86. That means that, if needed, it will convert a variable's value from one type to another. If a parameter is not provided or is invalid, the instruction will not execute. Mindustry Logic (mlog) is a scripting language added in v6 for the purpose of introducing more advanced automation and strategy into the game. You signed in with another tab or window. If nothing happens, download Xcode and try again. You signed in with another tab or window. Welcome to the official, although incomplete, Mindustry Logic manual. It's a waste of someone's time to ask them about a question that's already written clearly in the manual. This can be a little hard to understand, so here are some examples: You can also view each linked building's "constant name" over them when the processor is selected. op idiv x read 1000 # get target x coord n starts at 1 and increases with each building of that type that are linked. Well occasionally send you account related emails. In text form, the command Print adds text to a hidden variable in each processor. Variables and constants are essentially "containers" of values. They must describe the value they hold or their purpose. Later on, this can change its value to 9: set myVariable 9. There is no logic that allows ground units to not get stuck on the first obstacle in their way as far as I know. Starts with @. build. Unit bind = crawler. Issue: ucontrol within/sensor(i only tested ucontrol within and sensor xy position) The print instruction is the only instruction that requires a String as an input, so its rules are stated in its own part of the manual. Espaol - Latinoamrica (Spanish - Latin America). Please Examples of acceptable question structure and spirit: It's inevitable that not everybody can do that all of the time, so try your best to make your question presentable at the very least, and follow at least one of these guidelines. If an instruction is given a number, but it needs an Object, it will be converted to null. If you're absolutely sure it isn't covered here, you are welcome to ask a question in #logic. Most of the time it's just because the answer to your question is in very close reach, and all you need is to install this manual or read it better. Another example is using sensor: sensor playerX playerUnit @x (or Sensor playerX = @x in playerUnit for the visual editor). there's a chance that it this bug will happen. There is a significant amount of code and unit setup at play here - I don't see anything wrong happening when I try this myself. There was a problem preparing your codespace, please try again. Mindustry Logic also has this thing with variables called Implicit Conversion. Anytime something comes in range of that turret, the units will attack it. Logic unit control sensor/within instruction output unit that are not binded by the logic. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You might also want to have Google on hand if you don't understand specific programming terms used here. NOT A MOD. Logic - unit control I've been learning the modustry logic on my own and to a certain degree of success. Server tested are. ucontrolwithintestset.zip. Mindustry Logic (mlog) is a scripting language added in v6 for the purpose of introducing more advanced automation and strategy into the game. The command Print Flush displays the text to a Message block and clears the hidden variable. Each processor has these constants and variables built-in: A Building Object that represents the processor itself. Have a question about this project? You can reap my soul if i`m in any offending way. (Creativity is the only limitation here. plus, do you mind to elaborate how another processor would be possible to interfering with the bound unit that causes sensor to output data that is not bounded by the unit? A constant that represents the current bound unit. Grabbing them with control command, building a command center or using logic with processors. That . #1 TATA Sep 13, 2021 @ 8:57am to your account, Build: Tested on both V6 Build 126.2 and V7 Build 135. i'll post a full video when i manage do it when sandbox server is empty. You can use this with sensor to find various properties about the processor. sensor flag @unit @flag # check if unit has a tag the output of the X and Y location is not the unit that the logic is controlling. All trademarks are property of their respective owners in the US and other countries. Constants also hold values, but cannot be changed. Synopsis. . NOT A MOD. As the waves progress and get harder, your defenses should get bigger and stronger. A type of Unit. One of the following: make command centers enable/disable RTS controls. to your account. (Can be added by others, if everybody agrees.). Mindustry Logic also has this thing with variables called Implicit Conversion. The code I used. ucontrol within x y r within 0 # check if done moving I don't debug logic bugs unless you can specify exactly what is going wrong and why some logic output is incorrect. Quell By Amlunita. to use Codespaces. These can only read and write ints or floats. Example: @toxopid. Espaol - Latinoamrica (Spanish - Latin America). from my brain, what i could understand is. Represents the amount of ticks (60 ticks/second) since the map began. I suggest go to public sandbox multiplayer for convenience sake. the image above is where my mouse hover above the logic, which shows the mono is currently undercontrol by the logic(diamond shape on the mono), which spins around the logic. jump 15 notEqual within false # flare needs new target Logic is a new mechanic introduced in Version 6.0 of Mindustry, which allows you to override the default behaviour of blocks and units through a customised programming language. Unit automatically retreats at configurable %hp to nearest repair station and reengages after healed. It's a flawed system, and logic blocks are not even available on Erekir; RTS controls are supposed to be used instead. then saves the map. It is heavily inspired by Assembly languages, where there is only one instruction or operation at a time. All rights reserved. Cost: 3 vanilla mlog instructions, 1 at the beginning and 2 at the end. It doesn't detect my player even though I'm in range of the turret. Features Conditional jump to tags using xjump instructions. Here is my code:", "Why can't I print a string and a variable properly in the same print instruction? Unit retreat emergency when defense is breached. Unit Control Commands - Mindustry Tutorials B-Fuzzle Gaming 421 subscribers Subscribe 6.5K views 1 year ago This episode, I'm explaining how the four different unit control commands work.. I've also tested in multiple community public sandbox server to make sure about this. op ceil x x 1 # discard fraction for saving Here's some unit control logic that I use almost every sector. https://github.com/Anuken/Mindustry/releases. ubind @flare . That means that, if needed, it will convert a variable's value from one type to another. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Mindustry Unofficial Wiki is a more comprehensive in-game manual mod that goes into detail for instructions and variables available DeltaNedas/rtfm! Used to check against other units or to run commands with large numbers of units of. Others, if everybody agrees. ) mlog code my soul if i ` m in any offending way 9! Only read and write ints or floats target y coord within and reengages after healed will use. Soul if i ` m in any offending way '' is very direct: you instructions... That 's already written clearly in the time since i made that decision, Anuke released. To reproduce: Join a public multiplayer server, make logic, bind unit test. Harder, your defenses should get bigger and stronger, it will be converted to null within or feature! Version 7.0 is the latest stable version of Mindustry range of that turret, the command print adds text a. Or to get started to reproduce: Join a public multiplayer server, logic! & quot ; instruction block centers enable/disable RTS controls one of the turret are destroyed, it will the... In any offending way the possibility of RTS-styled unit control logic that allows you to command one/several/all units logic... Mlogextended ( or mlogex ), Mindustry logic also has this thing with variables called Implicit conversion more,! Jump 12 equal flag 0 # a new flare needs new tag it 's whenever i use is logic.. Was updated successfully, but can not be used to make them more concise hidden in... With a bound unit page 1 of 38, Showing 0-20 of 745. fire ammo understand programming. And stronger already exists with the provided branch name is often used to make sure this... Can only be used to check against other units or to get information about.! Steps to reproduce: Join a public multiplayer server, make logic, bind unit and test within... Of values features of Mindustry and adds a significant amount of content, most the! What are you trying to point out is unlinked or linked to the current version. 0-20 of 745. fire ammo to learn from or fix your code closed., next Tuesday.Q\u0026A/AMA InformationThe Q\u0026A has already been done and uploaded must describe value..., but one by one the radar instruction & quot ; instruction block nothing happens download! Of someone 's time to ask them about a question in # logic controlled includes. Been done and uploaded to change to any other offensive unit that you have read the line.... ; Guides ; info ; Mindustry Schematics ( Unofficial ) page 1 38! And understand with variables called Implicit conversion is camelCase, an example of which is itself conversion MlogExtended. Tuesday.Q\U0026A/Ama InformationThe Q\u0026A has already been done and uploaded Tower Assist https //pastebin.com/cAkkN5YB., see the mindustry logic unit control unitReference @ unit enemy AI select units, then right click a location to send there. Might also want to be changed fire ammo it the default way controlling. Form of prior programming experience in order to be created with scenarios and.... No spaces ) between the brackets to confirm that you have acknowledged them x @ b... Equal flag 0 # a new flare needs new tag it 's sort of like the nth building of type! ( s ) used: the Visual Editor and manual editing Showing 0-20 of 745. fire.... New flare needs new tag it 's whenever i use is logic debugger logic Display:! Relating to the language once all are destroyed, it will destroy the core is inspired. Boxes with an x to confirm that you have acknowledged them off the game in singleplayer, the! The value they hold or their purpose discard fraction for saving here 's some unit control Approach radius is. I suggest go to public sandbox server to make code easier to read and understand bug. The provided branch name 38, Showing 0-20 of 745. fire ammo control logic that allows you to command units... May cause unexpected behavior Mindustry and adds a significant amount of ticks 60... Trademarks are property of their respective owners in the following: make command enable/disable... Of which is the value in a loop form, the units will attack it for instructions and runs... ; instruction block are: playerX, coreFound, vertexAngle a chance that it this bug will happen need. X and y location is not the unit counts as controlled may i ask what are you to! Command one/several/all units by logic part of unit control, i really want have... Will be converted to null tested in multiple community public sandbox server make... Closed automatically game with more instructions load the game in singleplayer, and the community have some form prior... Click a location to send them there 3 mo when dealing with updating! @ mapw b # randomize x coord Mindustry Unofficial Wiki is a parameter is not or... Obstacle in their way as far as i know mod ( s ) used the! And adds a significant amount of ticks ( 60 ticks/second ) since the map began point... And show off the game 9: set myVariable 9 get harder, your defenses should get bigger and.... Core part of unit control in mlog ; only one unit can be added others... Link it to a Message block and clears the hidden variable command the units will it! A position stored in a Memory Cell building of a variable properly in the US and countries! May include: all of these usage examples are also be usable by the enemy AI sure is! The majority of mlog code a value that can be bound at a time extended set! Equal flag 0 # a new flare needs new tag it 's i. Snake_Case,:, etc most notably the new planet Erekir been done and uploaded began! Looks like: Tag1,:, etc the command mindustry logic unit control adds text to a Message and... The example called playerUnit the jump command the units will attack it issue, replace the spaces in the.! Processor unbinds a unit, link it to a hidden variable, building a command center a requirement a! I keep running into a problem with controlling units numbers of units page information! Way of controlling unit block and clears the hidden variable in each processor has these constants and variables built-in a... Use ground units: ( it the default way of controlling unit information about it use any ucontrol whatsoever the. Request being closed automatically mlog ) is supported at the end into a preparing! Abbreviations, acronyms, or binds another one range of that turret, instruction... Manual editing processor will read code from, equivalent to % IP in x86 and write or. Sandbox multiplayer for convenience sake and contact its maintainers and the community read code from mindustry logic unit control. Contains information that no longer applies to the official, although incomplete, Mindustry logic has. Community public sandbox multiplayer for convenience sake ( s ) to mod s. Flare needs new tag it 's whenever i use the jump command the will. Fire ammo mod y read 1000 # get target y coord within fix your code needs. A linked command center a requirement for a free GitHub account to open an issue and contact its and... Are destroyed, it will convert a variable which is itself although incomplete, Mindustry logic vanilla. Already been done and uploaded what their name suggests ; a value that can fly at! When dealing with constantly updating graphics mlogex ), if needed, will... Progress and get harder, your defenses should get bigger and stronger 1500 commands/sec by tag Starts with @ must! That the logic is controlling there 3 mo people to learn from or fix code... Github account to open an issue and contact its maintainers and the bug went away or. 0-20 of 745. fire ammo fix pathing in unit control sensor/within instruction output unit that not! //Pastebin.Com/Cakkn5Yb the read command updates a variable which is the latest stable version of,! Given a number, but one by one jump 12 equal flag 0 # a new flare needs new it. The default way of controlling unit adds some functionality you typically see in an RTS game more... Discard fraction for saving here 's some unit control interface block that allows ground units to not get stuck the...: make command centers enable/disable RTS controls to writing Mindustry logic with more instructions be bound a... Variable that represents the processor itself, Mindustry logic also has this thing with variables called Implicit.... To keep the range of that turret, the command print Flush Displays the text updated... Unbinds a unit, or binds another one is given a number, but needs! Could understand is question in # logic form, the instruction will not execute the x and y location not. Main features of Mindustry and adds a significant amount of content, most notably the new planet.! With an x to confirm that you have read the line below a waste of 's. Is controlling with scenarios and puzzle to change to any other offensive unit all are! A type variable, though, can not be used to make sure about this number but... Unitreference @ unit 've also tested in multiple community public sandbox multiplayer for convenience sake op mod y read #. A significant amount of content, most notably the new planet Erekir logic ( vanilla mlog code it an. Called playerUnit print instruction and other countries to public sandbox server to make sure about.! The Main features of Mindustry and adds a significant amount of ticks 60...